Many of the bosses were clearly inspired by those faced in Souls games, such as the Guardian Knight, inspired by the Tower Knight in Demon’s Souls. You won’t have the same variety you do in a game that has you fighting weaker enemies and a boss at the end of each level or section, so the fights you do have need to be very well designed and executed.Įldest Souls has a total of eight boss fights across nine bosses (one fight is two back-to-back), and while I wouldn’t say they’re all poorly designed, some are very clearly better than others. Game development isn’t easy to begin with, and though I know nothing about it, a part of me figures a boss rush game is a special kind of challenge. This opening image of you on a lone boat approaching the beginning of your journey works very well to set up the mystery of the narrative and the world ahead. It was in those moments that I truly found myself enjoying the game the most, intrigued by the lore of the world and trying to fit the narrative together. Overall, the setting and visual design of Eldest Souls is a welcome relief from the intense boss battles, since I thankfully didn’t have to worry about any enemies on my way back to the boss each time I died. The NPC’s you meet are also wonderful additions to the world, further grounding the setting and also bringing some of the classic Souls NPC quirkiness into the mix. Your characters’ slow pace isn’t at all welcome in combat, but calmly walking through the desolated Citadel, discovering hordes of citizens frozen in place, or finding soldiers scattered and bloody across an abandoned battlefield made everything around me sink in to greater effect. It felt familiar and totally new at the same time, which is exactly how I want to feel when I’m playing something inspired by another game or franchise I love. Exploring the world in between the boss fights was always intriguing, and felt very Soulslike as the environmental storytelling is well executed. The pixel art on display in the world of Eldest Souls is one of my favourite aspects of this game.
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